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Showing 23 Projects Tagged Gaming

Adobe AIR extension to capture the referrer used to get to the Play Store to install the app.

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Dynamically generated timeline showing what games I've played, when, and how long.

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From the Star Wars parody game Star Warped, the Scrapped Scripts show how Star Wars would have looked if written by Seinfeld, Spike Lee, Tarantino, or Woody Allen.

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Speed runs cut out any moments that can be skipped, often leaving little or none of a game's story. This Story Run attempts the opposite, speeding up the gameplay and focusing only on dialogue and story moments.

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Speed runs cut out any moments that can be skipped, often leaving little or none of a game's story. This Story Run attempts the opposite, speeding up the gameplay and focusing only on dialogue and story moments.

See more... (2 links, 1 screenshot)

This was a website that parsed the logs of bots in Ragnarok Online to dynamically show status and inventory.

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Outdated utility to calculate various DPS, AP, hit, and critical stats relevant to Hunters in World of Warcraft.

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The sole result of playing with Fruity Loops: Music built with Mario sounds.

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Augments and records information while playing the turn-based browser game The Reincarnation.

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Partially completed Quake 3 map modeled after Prontera, capital city of Rune Midgard in the Korean MMO Ragnarok Online.

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Quake 3 map based on the Bunkers level from N64's Goldeneye. Started by Bob, improved by me, but never completely finished.

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Augmented the game ArchMage. Just as ArchMage was later resurrected as The Reincarnation, ArchManager came back as MageManager.

Generates a constantly updated script such that it will tell you in-game the current time and time left on the current map.

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4' x 6' collage of ads from gaming magazines, including original ads for classics like Half-Life, StarCraft, Tomb Raider, Fallout 2, Worms, and Rainbow Six.

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A version of the game Battleship that I wrote for the TI-89 Calculator in TI-BASIC.

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Partially completed StarCraft themed Quake 3 map

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Misc Quake 3 projects I worked on, plus Bob's Quake 3 maps.

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Quake 3 skin with my face on it.

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The level "Complex" from Nintendo 64's Goldeneye as a playable map for Quake 3.

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The beginnings of a project to make Goldeneye maps in Doom, starting with the Streets and Runway levels.

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Modification of the game Doom with the premise of fighting cancer with weapons like syringes and Nystatin.

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Icons, many Nintendo related, originally created to be used in the Windows 3.1 Program Manager.

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