Show All Projects
Following my map of Goldeneye's Complex, this was Bob's map of Bunkers from Goldeneye. He finished a majority of the layout in 2000 before he stopped working on it and turned it over to me. In 2004 I had a resurgence of interest in Quake 3, so I retextured it and cleaned up technical problems like colliding brushes and broken doors. We never got this to a real "finished" state, so it wasn't released anywhere. It looks decent as is, and probably would have been playable if more player spawns and weapons were added.

Timeline

Files

Screenshots

Here is me in an earlier version. I was screencapping textures from the actual game for Bob back when he was still working on it.
Cells where you had to free Natalia at the start of the level.
Computer room where you found Boris.
Main room
Ground level outside the Bunker
  BENCHMARKS  
Loading Time: Base Classes  0.0710
Controller Execution Time ( Project / Id )  0.0984
Total Execution Time  0.1710
  GET DATA  
No GET data exists
  MEMORY USAGE  
1,053,360 bytes
  POST DATA  
No POST data exists
  URI STRING  
project/id/34/Bunkers
  CLASS/METHOD  
project/id
  DATABASE:  smkprojects (Project:$db)   QUERIES: 5 (0.0516 seconds)  (Hide)
0.0160   SELECT *
FROM `ProjectResources`
WHERE `ProjectID` = '34' 
0.0175   SELECT *
FROM `Projects`
WHERE `ProjectID` = '34' 
0.0164   SELECT *
FROM `ProjectTags`
WHERE `ProjectID` = '34' 
0.0009   SELECT TagCOUNT(1) AS cnt
FROM 
`ProjectTags`
WHERE `Tag` != 'Private'
GROUP BY `Tag`
HAVING COUNT(1) >
0.0008   SELECT TagCOUNT(1) AS cnt
FROM 
`ProjectTags`
WHERE `Tag` != 'Private'
GROUP BY `Tag`
HAVING COUNT(1) > 
  HTTP HEADERS  (Show)
  CONFIG VARIABLES  (Show)